Difference between revisions of "Template:E-paper for rpi and jetsonano code description"

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(创建页面,内容为“RaspberryPi与Jetson nano共用一套程序,因为他们都是嵌入式系统,兼容性比较强。<br /> 程序分为底层硬件接口、中间层墨水屏驱…”)
 
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RaspberryPi与Jetson nano共用一套程序,因为他们都是嵌入式系统,兼容性比较强。<br />
+
RaspberryPi and Jetson nano uses the same libraries, as they are compatible with each other in a way.<br />
程序分为底层硬件接口、中间层墨水屏驱动、上层应用;<br />
+
The codes include bottom hardware interface, middle EPD driver and application;<br />
  
 
==C==
 
==C==
===底层硬件接口===
+
===Bottom hardware interface===
我们进行了底层的封装,由于硬件平台不一样,内部的实现是不一样的,如果需要了解内部实现可以去对应的目录中查看<br />
+
We package the bottom for different hardware platform.<br />
在DEV_Config.c(.h)可以看到很多定义,在目录:RaspberryPi&JetsonNano\c\lib\Config<br />
+
Most of the interfaces are defined in DEV_Config.c(.h) files:RaspberryPi&JetsonNano\c\lib\Config<br />
C语言使用了2种方式进行驱动:分别是BCM2835库、WiringPi库<br />
+
Two libraries are used for C codes: BCM2835 and WiringPi<br />
默认使用WiringPi库进行操作,如果你需要使用BCM2835来驱动的话,可以打开RaspberryPi&JetsonNano\c\Makefile,修改13-14行,如下:<br />
+
By default, we use WiringPI, if you want to change to BCM2835, you can modify RaspberryPi&JetsonNano\c\Makefile file and modify the line 13 and lin 14 as below::<br />
 
[[file:e-paper_Driver_HAT_RPI_Makefile.png|700px]]
 
[[file:e-paper_Driver_HAT_RPI_Makefile.png|700px]]
*数据类型:
+
*Data type:
 
  #define UBYTE  uint8_t
 
  #define UBYTE  uint8_t
 
  #define UWORD  uint16_t
 
  #define UWORD  uint16_t
 
  #define UDOUBLE uint32_t
 
  #define UDOUBLE uint32_t
*模块初始化与退出的处理:
+
*Initialize model and exit:
 
  void DEV_Module_Init(void);
 
  void DEV_Module_Init(void);
 
  void DEV_Module_Exit(void);
 
  void DEV_Module_Exit(void);
注意:
+
Notice:
  1.这里是处理使用墨水屏前与使用完之后一些GPIO的处理。
+
  1. The functions are used to handle GPIO before initializing the e-Paper and after exiting.
  2.对于PCB带有Rev2.1的,DEV_Module_Exit()之后整个模块会进入低功耗,经过测试这个功耗基本为0;
+
  2. If the board you have is printed with Rev2.1, the module enters low-ultra mode after DEV_Module_Exit(). (as we test, the current is about 0 in this mode);
*GPIO读写:
+
*GPIO Read/Write:
 
  void DEV_Digital_Write(UWORD Pin, UBYTE Value);
 
  void DEV_Digital_Write(UWORD Pin, UBYTE Value);
 
  UBYTE DEV_Digital_Read(UWORD Pin);
 
  UBYTE DEV_Digital_Read(UWORD Pin);
*SPI写数据
+
*SPI Write data
 
  void DEV_SPI_WriteByte(UBYTE Value);
 
  void DEV_SPI_WriteByte(UBYTE Value);
  
===中间层墨水屏驱动===
+
===Middle EPD driver===
e-paper驱动代码文件,在目录:RaspberryPi&JetsonNano\c\lib\e-Paper<br />
+
The EPD driver are saved in RaspberryPi&JetsonNano\c\lib\e-Paper<br />
打开.h可以看到如下的函数<br />
+
Open .h file you can get the functions below<br />
*墨水屏初始化,再屏幕开始工作时和退出睡眠模式之后调用
+
*Initialization: It should be used to initialize e-Paper or wakeup e-Paper from sleep mode.
 
  '''/2.13inch e-Paper、2.9inch e-Paper
 
  '''/2.13inch e-Paper、2.9inch e-Paper
  void EPD_xxx_Init(UBYTE Mode); // Mode = 0 全局刷新初始化、Mode = 1 局部刷新初始化
+
  void EPD_xxx_Init(UBYTE Mode); // Mode = 0 Initialize full refresh; Mode = 1 Initilize partial refresh
 
  '''//4.2inch e-Paper
 
  '''//4.2inch e-Paper
 
  void EPD_xxx_Init(void);
 
  void EPD_xxx_Init(void);
其中xxx表示,墨水屏型号。
+
xxx is the type of e-paper
  
*清屏,把墨水屏刷成白色
+
*Clear display: This function is used to clear the e-paper to white
 
  void EPD_xxx_Clear(void);  
 
  void EPD_xxx_Clear(void);  
其中xxx表示,墨水屏型号。如是是2.13,那么是EPD_2IN13_V2_Clear();如果是2.9,那就是EPD_2IN9_Clear()<br />
+
xxx is the type of e-paper, for example, if the e-paper is 2.13inch e-paper, it should be EPD_2IN13_V2_Clear(); if it is 2.9inch e-paper, it should be EPD_2IN9_Clear()<br />
  
*传输一帧的图片数据并打开显示
+
*Transmit a frame of image and display
  '''//黑白双色墨水屏
+
  '''//Blac/White e-Paper
 
  void EPD_xxx_Display(UBYTE *Image);
 
  void EPD_xxx_Display(UBYTE *Image);
  '''//黑白红或黑白黄墨水屏
+
  '''//Three colors e-Paper
 
  void EPD_xxx_Display(const UBYTE *blackimage, const UBYTE *ryimage);
 
  void EPD_xxx_Display(const UBYTE *blackimage, const UBYTE *ryimage);
  
  '''/2.13inch e-paper局部刷新,需要调用EPD_xxx_DisplayPartBaseImage显示静态的背景图片,也就是以这个图片为基础进行局部刷新,然后调用动态的EPD_xxx_DisplayPart()
+
  '''// To partial refresh the 2.13inch e-paper, you should firstly use EPD_xxx_DisplayPartBaseImage function to display background, and then partial refresh by function EPD_xxx_DisplayPart()
 
  void EPD_2IN13_V2_DisplayPart(UBYTE *Image);
 
  void EPD_2IN13_V2_DisplayPart(UBYTE *Image);
 
  void EPD_2IN13_V2_DisplayPartBaseImage(UBYTE *Image);
 
  void EPD_2IN13_V2_DisplayPartBaseImage(UBYTE *Image);
  
*进入睡眠模式
+
*Enter sleep mode
 
  void EPD_xxx_Sleep(void);
 
  void EPD_xxx_Sleep(void);
注意进入了睡眠模式,只有两个方式能够重新工作:第一种硬件复位,第二种重新调用初始化函数<br />
+
You should hardware reset or use initialize function to wake up e-Paper from sleep mode<br />
其中xxx表示,墨水屏型号。如是是2.13,那么是EPD_2IN13_V2_Sleep()<br />
+
xxx is the type of e-Paper, if it is 2.13, you should use EPD_2IN13_V2_Sleep()<br />
  
===上层应用===
+
===Application functions===
对于屏幕而言,如果需要进行画图、显示中英文字符、显示图片等怎么办,这些都是上层应用做的。这有很多小伙伴有问到一些图形的处理,我们这里提供了一些基本的功能
+
Basic drawing functions are provided here. You can find then in: Raspbian Pi & Jetson Nano: RaspberryPi&JetsonNano\c\lib\GUI\GUI_Paint.c(.h)<br />
在目录:RaspberryPi&JetsonNano\c\lib\GUI\GUI_Paint.c(.h)可以找到GUI<br />
 
  
在目录:RaspberryPi&JetsonNano\c\lib\Fonts是GUI依赖的字符字体<br />
+
The fonts are saved in the directory: Raspberry Pi & Jetson Nano: RaspberryPi&JetsonNano\c\lib\Fonts<br />
  
*新建图像属性:新建一个图像属性,这个属性包括图像缓存的名称、宽度、高度、翻转角度、颜色
+
*Create a new image buffer: This function is used to create a new image with width, height, Rotate degree and its color.
 
<pre>
 
<pre>
 
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
 
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
参数:
+
Parameters:
  image : 图像缓存的名称,实际上是一个指向图像缓存首地址的指针;
+
  image: The buffer of the image, this is a pointer of buffer address;
  Width : 图像缓存的宽度;
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  Width: width of the image;
  Height: 图像缓存的高度;
+
  Height: Height of the image;
  Rotate:图像的翻转的角度
+
  Rotate: Rotate degree;
  Color :图像的初始颜色;
+
  Color: Initial color of the image;
 
</pre>
 
</pre>
  
*选择图像缓存:选择图像缓存,选择的目的是你可以创建多个图像属性,图像缓存可以存在多个,你可以选择你所创建的每一张图像
+
*Select image buffer: this function is used to select the image buffer. You can create multiple image buffer with last function, then select the buffer for every image.
 
<pre>void Paint_SelectImage(UBYTE *image)
 
<pre>void Paint_SelectImage(UBYTE *image)
参数:
+
Parameters:
  image: 图像缓存的名称,实际上是一个指向图像缓存首地址的指针;
+
  image: The name of image buffer, it is a pointer of buffer address;
 
</pre>
 
</pre>
  
*图像旋转:设置选择好的图像的旋转角度,最好使用在Paint_SelectImage()后,可以选择旋转0、90、180、270
+
*Set display orientation: This function is used to set the rotate degree, it is generally be used after Paint_SelectImage(). You can set the rotate degree to 0、90、180、270 degree.
 
<pre>void Paint_SetRotate(UWORD Rotate)
 
<pre>void Paint_SetRotate(UWORD Rotate)
参数:
+
Parameters:
  Rotate: 图像选择角度,可以选择ROTATE_0、ROTATE_90、ROTATE_180、ROTATE_270分别对应0、90、180、270度
+
  Rotate: Rotate degree, you can choose ROTATE_0、ROTATE_90、ROTATE_180、ROTATE_270 which stands for 0、90、180、270 degree repetitively.
 
</pre>
 
</pre>
  
*图像镜像翻转:设置选择好的图像的镜像翻转,可以选择不镜像、关于水平镜像、关于垂直镜像、关于图像中心镜像。
+
*Image mirroring: This function is used to mirror image.
 
<pre>void Paint_SetMirroring(UBYTE mirror)
 
<pre>void Paint_SetMirroring(UBYTE mirror)
参数:
+
Parameters:
  mirror: 图像的镜像方式,可以选择MIRROR_NONE、MIRROR_HORIZONTAL、MIRROR_VERTICAL、MIRROR_ORIGIN分别对应不镜像、关于水平镜像、关于垂直镜像、关于图像中心镜像
+
  mirror: You can set it to MIRROR_NONE、MIRROR_HORIZONTAL、MIRROR_VERTICAL、MIRROR_ORIGIN
 
</pre>
 
</pre>
*设置点在缓存中显示位置和颜色:这里是GUI最核心的一个函数、处理点在缓存中显示位置和颜色;
+
et pixel: this function is used to set the position and color of pixels in the buffer. This is the basic function of GUI.
 
<pre>
 
<pre>
 
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
 
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
参数:
+
Parameters:
  Xpoint: 点在图像缓存中X位置
+
  Xpoint: X-axes in buffer;
  Ypoint: 点在图像缓存中Y位置
+
  Ypoint: Y-axes in buffer;
  Color : 点显示的颜色
+
  Color : color
 
</pre>
 
</pre>
  
*图像缓存填充颜色:把图像缓存填充为某颜色,一般作为屏幕刷白的作用
+
*Clear: This function is used to clear the screen to certain color.
 
<pre>
 
<pre>
 
void Paint_Clear(UWORD Color)
 
void Paint_Clear(UWORD Color)
参数:
+
Parameters:
  Color: 填充的颜色
+
  Color:  
 
</pre>
 
</pre>
  
*图像缓存部分窗口填充颜色:把图像缓存的某部分窗口填充为某颜色,一般作为窗口刷白的作用,常用于时间的显示,刷白上一秒
+
*Clear windows:this function is used to clear a window. It is generally used for time display.
 
<pre>
 
<pre>
 
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
 
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
参数:
+
Parameters:
  Xstart: 窗口的X起点坐标
+
  Xstart: Start coordinate of X-axes of the window;
  Ystart: 窗口的Y起点坐标
+
  Ystart: Start coordinate of Y-axes of the window;
  Xend: 窗口的X终点坐标
+
  Xend: End coordinate of X-axes of the window;
  Yend: 窗口的Y终点坐标
+
  Yend: End coordinate of Y-axes of the window;
  Color: 填充的颜色
+
  Color:  
 
</pre>
 
</pre>
  
*画点:在图像缓存中,在(Xpoint, Ypoint)上画点,可以选择颜色,点的大小,点的风格
+
*Draw point: Draw a point on the position (Xpoint, Ypoint)in buffer
 
<pre>
 
<pre>
 
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
 
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
参数:
+
Parameters:
  Xpoint: 点的X坐标
+
  Xpoint: X coordinate of point;
  Ypoint: 点的Y坐标
+
  Ypoint: Y coordinate of point;
  Color: 填充的颜色
+
  Color: color of point;
  Dot_Pixel: 点的大小,提供默认的8种大小点
+
  Dot_Pixel: the size of point, there are 8 sizes available;
 
  typedef enum {
 
  typedef enum {
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
Line 133: Line 132:
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  } DOT_PIXEL;
 
  } DOT_PIXEL;
  Dot_Style: 点的风格,大小扩充方式是以点为中心扩大还是以点为左下角往右上扩大
+
  Dot_Style: style of point.
 
  typedef enum {
 
  typedef enum {
 
    DOT_FILL_AROUND  = 1,
 
    DOT_FILL_AROUND  = 1,
Line 140: Line 139:
 
</pre>
 
</pre>
 
   
 
   
*画线:在图像缓存中,从 (Xstart, Ystart) (Xend, Yend) 画线,可以选择颜色,线的宽度,线的风格
+
*Draw line: draw a line for (Xstart, Ystart) to (Xend, Yend)
 
<pre>
 
<pre>
 
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
 
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
参数:
+
Parameters:
  Xstart: 线的X起点坐标
+
  Xstart: Start coordinate of X-axes of line;
  Ystart: 线的Y起点坐标
+
  Ystart: Start coordinate of Y-axes of line;
  Xend: 线的X终点坐标
+
  Xend: End coordinate of X-axes of line;
  Yend: 线的Y终点坐标
+
  Yend: End coordinate of Y-axes of line;
  Color: 填充的颜色
+
  Color: color of line
  Line_width: 线的宽度,提供默认的8种宽度
+
  Line_width: the width of line, 8 sizes are avalilable;
 
  typedef enum {
 
  typedef enum {
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
Line 160: Line 159:
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  } DOT_PIXEL;
 
  } DOT_PIXEL;
  Line_Style: 线的风格,选择线是以直线连接还是以虚线的方式连接
+
  Line_Style:Style of the line;
 
  typedef enum {
 
  typedef enum {
 
  LINE_STYLE_SOLID = 0,
 
  LINE_STYLE_SOLID = 0,
Line 167: Line 166:
 
</pre>
 
</pre>
  
*画矩形:在图像缓存中,从 (Xstart, Ystart) (Xend, Yend) 画一个矩形,可以选择颜色,线的宽度,是否填充矩形内部
+
*Draw rectangle: Draw a rectangle from (Xstart, Ystart) to (Xend, Yend).
 
<pre>
 
<pre>
 
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
 
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
参数:
+
Parameters:
  Xstart: 矩形的X起点坐标
+
  Xstart: Start coordinate of X-axes of rectangle
  Ystart: 矩形的Y起点坐标
+
  Ystart: Start coordinate of Y-axes of rectangle
  Xend: 矩形的X终点坐标
+
  Xend: End coordinate of X-end of rectangle
  Yend: 矩形的Y终点坐标
+
  Yend: End coordinate of Y-end of rectangle
  Color: 填充的颜色
+
  Color: color of rectangle
  Line_width: 矩形四边的宽度,提供默认的8种宽度
+
  Line_width: The width of edges, 8 sides are available;
 
  typedef enum {
 
  typedef enum {
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
Line 187: Line 186:
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  } DOT_PIXEL;
 
  } DOT_PIXEL;
  Draw_Fill: 填充,是否填充矩形的内部
+
  Draw_Fill: set the rectangle full or empty.
 
  typedef enum {
 
  typedef enum {
 
  DRAW_FILL_EMPTY = 0,
 
  DRAW_FILL_EMPTY = 0,
Line 194: Line 193:
 
</pre>
 
</pre>
  
*画圆:在图像缓存中,以 (X_Center Y_Center) 为圆心,画一个半径为Radius的圆,可以选择颜色,线的宽度,是否填充圆内部
+
*Draw circle:Draw a circle, use (X_Center Y_Center) as center;
 
<pre>
 
<pre>
 
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
 
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
参数:
+
Parameters:
  X_Center: 圆心的X坐标
+
  X_Center: X coordinate of center
  Y_Center: 圆心的Y坐标
+
  Y_Center: Y coordinate of center
  Radius:圆的半径
+
  Radius:Radius of circle
  Color: 填充的颜色
+
  Color: color of circle
  Line_width: 圆弧的宽度,提供默认的8种宽度
+
  Line_width: width of circle, 8 sizes are avalilable
 
  typedef enum {
 
  typedef enum {
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
 
  DOT_PIXEL_1X1  = 1, // 1 x 1
Line 213: Line 212:
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  DOT_PIXEL_8X8  , // 8 X 8
 
  } DOT_PIXEL;
 
  } DOT_PIXEL;
  Draw_Fill: 填充,是否填充圆的内部
+
  Draw_Fill: style of circle
 
  typedef enum {
 
  typedef enum {
 
  DRAW_FILL_EMPTY = 0,
 
  DRAW_FILL_EMPTY = 0,
Line 220: Line 219:
 
</pre>
 
</pre>
  
*写Ascii字符:在图像缓存中,在 (Xstart Ystart) 为左顶点,写一个Ascii字符,可以选择Ascii码可视字符字库、字体前景色、字体背景色
+
*Draw character (ASCII): Set(Xstart Ystart) as letf-top point, draw a ASCII character.
 
<pre>
 
<pre>
 
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
 
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
参数:
+
Parameters:
  Xstart: 字符的左顶点X坐标
+
  Xstart: X coordinate of left-top pixel of character;
  Ystart: 字体的左顶点Y坐标
+
  Ystart: Y coordinate of left-top pixel of character;
  Ascii_Char:Ascii字符
+
  Ascii_Char:Ascii character;
  Font: Ascii码可视字符字库,在Fonts文件夹中提供了以下字体:
+
  Font: 5 fonts are available;
  font8:5*8的字体
+
  font8:5*8
  font12:7*12的字体
+
  font12:7*12
  font16:11*16的字体
+
  font16:11*16
  font20:14*20的字体
+
  font20:14*20
  font24:17*24的字体
+
  font24:17*24
  Color_Foreground: 字体颜色
+
  Color_Foreground: color of character;
  Color_Background: 背景颜色
+
  Color_Background: color of background;
 
</pre>
 
</pre>
  
*写英文字符串:在图像缓存中,在 (Xstart Ystart) 为左顶点,写一串英文字符,可以选择Ascii码可视字符字库、字体前景色、字体背景色
+
*Draw String: Set point (Xstart Ystart) as the left-top pixel, draw a string.
 
<pre>
 
<pre>
 
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
 
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
参数:
+
Parameters:
  Xstart: 字符的左顶点X坐标
+
  Xstart: X coordinate of left-top pixel of characters;
  Ystart: 字体的左顶点Y坐标
+
  Ystart: Y coordinate of left-top pixel of characters;
  pString:字符串,字符串是一个指针
+
  pString:Pointer of string
  Font: Ascii码可视字符字库,在Fonts文件夹中提供了以下字体:
+
  Font: 5 fonts are available:
  font8:5*8的字体
+
  font8:5*8
  font12:7*12的字体
+
  font12:7*12
  font16:11*16的字体
+
  font16:11*16
  font20:14*20的字体
+
  font20:14*20
  font24:17*24的字体
+
  font24:17*24
  Color_Foreground: 字体颜色
+
  Color_Foreground: color of string
  Color_Background: 背景颜色
+
  Color_Background: color of background
 
</pre>
 
</pre>
  
*写中文字符串:在图像缓存中,在 (Xstart Ystart) 为左顶点,写一串中文字符,可以选择GB2312编码字符字库、字体前景色、字体背景色;
+
*Draw Chinese charactgers: this function is used to draw Chinese fonts based ON GB2312 fonts.
 
<pre>
 
<pre>
 
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background)
 
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background)
参数:
+
Parameters:
  Xstart: 字符的左顶点X坐标
+
  Xstart: Coordinate of left-top pixel of characters;
  Ystart: 字体的左顶点Y坐标
+
  Ystart: Coordinate of left-top pixel of characters;
  pString:字符串,字符串是一个指针
+
  pString:Pointer of string;
  Font: GB2312编码字符字库,在Fonts文件夹中提供了以下字体:
+
  Font: GB2312 fonts:
  font12CN:ascii字符字体11*21,中文字体16*21
+
  font12CN:11*21(ascii),16*21 (Chinese)
  font24CN:ascii字符字体24*41,中文字体32*41
+
  font24CN:24*41(ascii),32*41 (Chinese)
  Color_Foreground: 字体颜色
+
  Color_Foreground: color of string
  Color_Background: 背景颜色
+
  Color_Background: color of background
 
</pre>
 
</pre>
  
*写数字:在图像缓存中,在 (Xstart Ystart) 为左顶点,写一串数字,可以选择Ascii码可视字符字库、字体前景色、字体背景色
+
*Draw number: Draw a string of numbers, (Xstart, Ystart) is the left-top pixel.
 
<pre>
 
<pre>
 
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
 
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
参数:
+
Parameters:
  Xstart: 字符的左顶点X坐标
+
  Xstart: X coordinate of left-top pixel;
  Ystart: 字体的左顶点Y坐标
+
  Ystart: Y coordicate of left-to pixel;
  Nummber:显示的数字,这里使用的是32位长的int型保存,可以最大显示到2147483647
+
  Nummber: the numbers displayed. the numbers are saved in int format, the maximum is 2147483647;
  Font: Ascii码可视字符字库,在Fonts文件夹中提供了以下字体:
+
  Font: 5 fonts are available:
  font8:5*8的字体
+
  font8:5*8
  font12:7*12的字体
+
  font12:7*12
  font16:11*16的字体
+
  font16:11*16
  font20:14*20的字体
+
  font20:14*20
  font24:17*24的字体
+
  font24:17*24
  Color_Foreground: 字体颜色
+
  Color_Foreground: color of font;
  Color_Background: 背景颜色
+
  Color_Background: volor of background;
 
</pre>
 
</pre>
  
*显示时间:在图像缓存中,在 (Xstart Ystart) 为左顶点,显示一段时间,可以选择Ascii码可视字符字库、字体前景色、字体背景色;这里是方便测试局部刷新而写的,因为局部刷新需要的时间为0.3S,整体显示少于1S加上数据的传输,可以做到1S刷新一次
+
*Display time:Display time, (Xstart, Ystart) is the left-top pixel. This function is used for e-Paper which supports partial refresh
 
<pre>
 
<pre>
 
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
 
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
参数:
+
Parameters:
  Xstart: 字符的左顶点X坐标
+
  Xstart: X coordinate of left-top pixel of character;
  Ystart: 字体的左顶点Y坐标
+
  Ystart: Y coordinate of left-top pixel of character;
  pTime:显示的时间,这里定义好了一个时间的结构体,只要把时分秒各位数传给参数;
+
  pTime:pointer of time displayed;
  Font: Ascii码可视字符字库,在Fonts文件夹中提供了以下字体:
+
  Font: 5 fonts are available;
  font8:5*8的字体
+
  font8:5*8
  font12:7*12的字体
+
  font12:7*12
  font16:11*16的字体
+
  font16:11*16
  font20:14*20的字体
+
  font20:14*20
  font24:17*24的字体
+
  font24:17*24
  Color_Foreground: 字体颜色
+
  Color_Foreground: color of fonts
  Color_Background: 背景颜色
+
  Color_Background: color of background
 
</pre>
 
</pre>
  
*写图片:把一个位图写入图像缓存中
+
*Draw image:send image data of bmp file to buffer
 
<pre>
 
<pre>
 
void Paint_DrawBitMap(const unsigned char* image_buffer)
 
void Paint_DrawBitMap(const unsigned char* image_buffer)
参数:
+
Parameters:
  image_buffer: 图像数据的缓存中的首地址
+
  image_buffer: adrress of image data in buffer
 
</pre>
 
</pre>
  
*读取本地的bmp图片并写到缓存中
+
*Read local bmp picture and write it to buffer
对于Jetson Nano, Raspberry Pi这些Linux操作系统的,可以读写图片<br />
+
Linux platform like Jetson Nano and Raspberry Pi support to directly operate bmp pictures<br />
对于Raspberry Pi和Jetson Nano,在目录:RaspberryPi&JetsonNano\c\lib\GUI\GUI_BMPfile.c(.h)<br />
+
Raspberry Pi & Jetson Nano:RaspberryPi&JetsonNano\c\lib\GUI\GUI_BMPfile.c(.h)<br />
 
<pre>
 
<pre>
 
UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart)
 
UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart)
参数:
+
Parameters:
path:BMP图片的相对路径
+
path:The path of BMP pictures
  Xstart: 图片的左顶点X坐标,一般默认传0
+
  Xstart: X coordination of left-top of picture, default 0;
  Ystart: 图片的左顶点Y坐标,一般默认传0
+
  Ystart: Y coordination of left-top of picture, default 0;
 
</pre>
 
</pre>
  
===用户测试代码===
+
===Testing code===
前三个章节介绍了经典的linux三层代码结构,这里稍微讲解一下用户测试代码<br />
+
In the above part, we describe the tree structures of Linux codes, here we talk about the testing code for user.<br />
对于Raspberry Pi和Jetson Nano,在目录:RaspberryPi&JetsonNano\c\examples,为全部的测试代码,在本目录下的main.c中可以多个屏蔽;<br />
+
Raspberry Pi & Jetson Nano: RaspberryPi&JetsonNano\c\examples. The codes in examples are testing code, you can modify the definition in main.c file for different types of e-Paper.<br />
  
如果需要运行2.13inch e-paper测试程序,你需要把对应的屏蔽去掉<br />
+
For example, if you want to test 2.13inch e-paper, you need to delete the "//" symbol on line 32.<br />
 
  // EPD_2in13_V2_test();
 
  // EPD_2in13_V2_test();
改成<br />
+
Change it to<br />
 
  EPD_2in13_V2_test();
 
  EPD_2in13_V2_test();
在linux命令模式下重新执行如下:<br />
+
Then compile it again and run <br />
 
<pre>
 
<pre>
 
make clean
 
make clean
Line 335: Line 334:
 
</pre>
 
</pre>
  
==Python(适用于Jetson Nano\Raspberry Pi)==
+
==Python(Can be used for Jetson Nano\Raspberry Pi)==
适用于python2.7和python3<br />
+
It is compatible with python2.7 and python3<br />
 
对于python而言他的调用没有C复杂<br />
 
对于python而言他的调用没有C复杂<br />
 
Raspberry Pi和Jetson Nano:RaspberryPi&JetsonNano\python\lib\<br />
 
Raspberry Pi和Jetson Nano:RaspberryPi&JetsonNano\python\lib\<br />

Revision as of 12:07, 8 June 2020

RaspberryPi and Jetson nano uses the same libraries, as they are compatible with each other in a way.
The codes include bottom hardware interface, middle EPD driver and application;

C

Bottom hardware interface

We package the bottom for different hardware platform.
Most of the interfaces are defined in DEV_Config.c(.h) files:RaspberryPi&JetsonNano\c\lib\Config
Two libraries are used for C codes: BCM2835 and WiringPi
By default, we use WiringPI, if you want to change to BCM2835, you can modify RaspberryPi&JetsonNano\c\Makefile file and modify the line 13 and lin 14 as below::
E-paper Driver HAT RPI Makefile.png

  • Data type:
#define UBYTE   uint8_t
#define UWORD   uint16_t
#define UDOUBLE uint32_t
  • Initialize model and exit:
void DEV_Module_Init(void);
void DEV_Module_Exit(void);

Notice:

1. The functions are used to handle GPIO before initializing the e-Paper and after exiting.
2. If the board you have is printed with Rev2.1, the module enters low-ultra mode after DEV_Module_Exit(). (as we test, the current is about 0 in this mode);
  • GPIO Read/Write:
void DEV_Digital_Write(UWORD Pin, UBYTE Value);
UBYTE DEV_Digital_Read(UWORD Pin);
  • SPI Write data
void DEV_SPI_WriteByte(UBYTE Value);

Middle EPD driver

The EPD driver are saved in RaspberryPi&JetsonNano\c\lib\e-Paper
Open .h file you can get the functions below

  • Initialization: It should be used to initialize e-Paper or wakeup e-Paper from sleep mode.
/2.13inch e-Paper、2.9inch e-Paper
void EPD_xxx_Init(UBYTE Mode); // Mode = 0 Initialize full refresh; Mode = 1 Initilize partial refresh 
//4.2inch e-Paper
void EPD_xxx_Init(void);

xxx is the type of e-paper

  • Clear display: This function is used to clear the e-paper to white
void EPD_xxx_Clear(void); 

xxx is the type of e-paper, for example, if the e-paper is 2.13inch e-paper, it should be EPD_2IN13_V2_Clear(); if it is 2.9inch e-paper, it should be EPD_2IN9_Clear()

  • Transmit a frame of image and display
//Blac/White e-Paper
void EPD_xxx_Display(UBYTE *Image);
//Three colors e-Paper
void EPD_xxx_Display(const UBYTE *blackimage, const UBYTE *ryimage);
// To partial refresh the 2.13inch e-paper, you should firstly use EPD_xxx_DisplayPartBaseImage function to display background, and then partial refresh by function EPD_xxx_DisplayPart()
void EPD_2IN13_V2_DisplayPart(UBYTE *Image);
void EPD_2IN13_V2_DisplayPartBaseImage(UBYTE *Image);
  • Enter sleep mode
void EPD_xxx_Sleep(void);

You should hardware reset or use initialize function to wake up e-Paper from sleep mode
xxx is the type of e-Paper, if it is 2.13, you should use EPD_2IN13_V2_Sleep()

Application functions

Basic drawing functions are provided here. You can find then in: Raspbian Pi & Jetson Nano: RaspberryPi&JetsonNano\c\lib\GUI\GUI_Paint.c(.h)

The fonts are saved in the directory: Raspberry Pi & Jetson Nano: RaspberryPi&JetsonNano\c\lib\Fonts

  • Create a new image buffer: This function is used to create a new image with width, height, Rotate degree and its color.
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
 	image: The buffer of the image, this is a pointer of buffer address;
 	Width: width of the image;
 	Height: Height of the image;
 	Rotate: Rotate degree;
 	Color: Initial color of the image;
  • Select image buffer: this function is used to select the image buffer. You can create multiple image buffer with last function, then select the buffer for every image.
void Paint_SelectImage(UBYTE *image)
Parameters:
 	image: The name of image buffer, it is a pointer of buffer address;
  • Set display orientation: This function is used to set the rotate degree, it is generally be used after Paint_SelectImage(). You can set the rotate degree to 0、90、180、270 degree.
void Paint_SetRotate(UWORD Rotate)
Parameters:
 	Rotate: Rotate degree, you can choose ROTATE_0、ROTATE_90、ROTATE_180、ROTATE_270 which stands for 0、90、180、270 degree repetitively.
  • Image mirroring: This function is used to mirror image.
void Paint_SetMirroring(UBYTE mirror)
Parameters:
 	mirror: You can set it to MIRROR_NONE、MIRROR_HORIZONTAL、MIRROR_VERTICAL、MIRROR_ORIGIN

et pixel: this function is used to set the position and color of pixels in the buffer. This is the basic function of GUI.

void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
Parameters:
 	Xpoint: X-axes in buffer;
 	Ypoint: Y-axes in buffer;
 	Color : color
  • Clear: This function is used to clear the screen to certain color.
void Paint_Clear(UWORD Color)
Parameters:
 	Color: 
  • Clear windows:this function is used to clear a window. It is generally used for time display.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
Parameters:
 	Xstart: Start coordinate of X-axes of the window;
 	Ystart: Start coordinate of Y-axes of the window;
 	Xend: End coordinate of X-axes of the window;
 	Yend: End coordinate of Y-axes of the window;
 	Color: 
  • Draw point: Draw a point on the position (Xpoint, Ypoint)in buffer
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
Parameters:
 	Xpoint: X coordinate of point;
 	Ypoint: Y coordinate of point;
 	Color: color of point;
 	Dot_Pixel: the size of point, there are 8 sizes available;
 	 	 typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  , 	 	// 3 X 3
 	 	 	 DOT_PIXEL_4X4  , 	 	// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Dot_Style: style of point. 
 	 	typedef enum {
 	 	   DOT_FILL_AROUND  = 1,		
 	 	   DOT_FILL_RIGHTUP,
 	 	} DOT_STYLE;
  • Draw line: draw a line for (Xstart, Ystart) to (Xend, Yend)
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style , LINE_STYLE Line_Style)
Parameters:
 	Xstart: Start coordinate of X-axes of line;
 	Ystart: Start coordinate of Y-axes of line;
 	Xend: End coordinate of X-axes of line;
 	Yend: End coordinate of Y-axes of line;
 	Color: color of line
 	Line_width: the width of line, 8 sizes are avalilable;
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	 Line_Style:Style of the line;
 	 	typedef enum {
 	 	 	 LINE_STYLE_SOLID = 0,
 	 	 	 LINE_STYLE_DOTTED,
 	 	} LINE_STYLE;
  • Draw rectangle: Draw a rectangle from (Xstart, Ystart) to (Xend, Yend).
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
 	Xstart: Start coordinate of X-axes of rectangle
 	Ystart: Start coordinate of Y-axes of rectangle
 	Xend: End coordinate of X-end of rectangle
 	Yend: End coordinate of Y-end of rectangle
 	Color: color of rectangle
 	Line_width: The width of edges, 8 sides are available;
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Draw_Fill: set the rectangle full or empty.
 	 	typedef enum {
 	 	 	 DRAW_FILL_EMPTY = 0,
 	 	 	 DRAW_FILL_FULL,
 	 	} DRAW_FILL;
  • Draw circle:Draw a circle, use (X_Center Y_Center) as center;
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
 	X_Center: X coordinate of center
 	Y_Center: Y coordinate of center
 	Radius:Radius of circle
 	Color: color of circle
 	Line_width: width of circle, 8 sizes are avalilable
 	 	typedef enum {
 	 	 	 DOT_PIXEL_1X1  = 1,	// 1 x 1
 	 	 	 DOT_PIXEL_2X2  , 		// 2 X 2
 	 	 	 DOT_PIXEL_3X3  ,		// 3 X 3
 	 	 	 DOT_PIXEL_4X4  ,		// 4 X 4
 	 	 	 DOT_PIXEL_5X5  , 		// 5 X 5
 	 	 	 DOT_PIXEL_6X6  , 		// 6 X 6
 	 	 	 DOT_PIXEL_7X7  , 		// 7 X 7
 	 	 	 DOT_PIXEL_8X8  , 		// 8 X 8
 	 	} DOT_PIXEL;
 	Draw_Fill: style of circle
 	 	typedef enum {
 	 	 	 DRAW_FILL_EMPTY = 0,
 	 	 	 DRAW_FILL_FULL,
 	 	} DRAW_FILL;
  • Draw character (ASCII): Set(Xstart Ystart) as letf-top point, draw a ASCII character.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
 	Xstart: X coordinate of left-top pixel of character;
 	Ystart: Y coordinate of left-top pixel of character;
 	Ascii_Char:Ascii character;
 	Font: 5 fonts are available;
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: color of character;
 	Color_Background: color of background;
  • Draw String: Set point (Xstart Ystart) as the left-top pixel, draw a string.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
 	Xstart: X coordinate of left-top pixel of characters;
 	Ystart: Y coordinate of left-top pixel of characters;
 	pString:Pointer of string
 	Font: 5 fonts are available:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: color of string
 	Color_Background: color of background
  • Draw Chinese charactgers: this function is used to draw Chinese fonts based ON GB2312 fonts.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
 	Xstart: Coordinate of left-top pixel of characters;
 	Ystart: Coordinate of left-top pixel of characters;
 	pString:Pointer of string;
 	Font: GB2312 fonts:
 	 	font12CN:11*21(ascii),16*21 (Chinese)
 	 	font24CN:24*41(ascii),32*41 (Chinese)
 	Color_Foreground: color of string
 	Color_Background: color of background
  • Draw number: Draw a string of numbers, (Xstart, Ystart) is the left-top pixel.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
 	Xstart: X coordinate of left-top pixel;
 	Ystart: Y coordicate of left-to pixel;
 	Nummber: the numbers displayed. the numbers are saved in int format, the maximum is 2147483647;
 	Font: 5 fonts are available:
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: color of font;
 	Color_Background: volor of background;
  • Display time:Display time, (Xstart, Ystart) is the left-top pixel. This function is used for e-Paper which supports partial refresh
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
Parameters:
 	Xstart: X coordinate of left-top pixel of character;
 	Ystart: Y coordinate of left-top pixel of character;
 	pTime:pointer of time displayed;
 	Font: 5 fonts are available;
 	 	font8:5*8
 	 	font12:7*12
 	 	font16:11*16
 	 	font20:14*20
 	 	font24:17*24
 	Color_Foreground: color of fonts
 	Color_Background: color of background
  • Draw image:send image data of bmp file to buffer
void Paint_DrawBitMap(const unsigned char* image_buffer)
Parameters:
 	image_buffer: adrress of image data in buffer
  • Read local bmp picture and write it to buffer

Linux platform like Jetson Nano and Raspberry Pi support to directly operate bmp pictures
Raspberry Pi & Jetson Nano:RaspberryPi&JetsonNano\c\lib\GUI\GUI_BMPfile.c(.h)

UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart)
Parameters:
	path:The path of BMP pictures
 	Xstart: X coordination of left-top of picture, default 0;
 	Ystart: Y coordination of left-top of picture, default 0;

Testing code

In the above part, we describe the tree structures of Linux codes, here we talk about the testing code for user.
Raspberry Pi & Jetson Nano: RaspberryPi&JetsonNano\c\examples. The codes in examples are testing code, you can modify the definition in main.c file for different types of e-Paper.

For example, if you want to test 2.13inch e-paper, you need to delete the "//" symbol on line 32.

// EPD_2in13_V2_test();

Change it to

EPD_2in13_V2_test();

Then compile it again and run

make clean
make
sudo ./epd

Python(Can be used for Jetson Nano\Raspberry Pi)

It is compatible with python2.7 and python3
对于python而言他的调用没有C复杂
Raspberry Pi和Jetson Nano:RaspberryPi&JetsonNano\python\lib\

epdconfig.py

  • 模块初始化与退出的处理:
def module_init()
def module_exit()
 注意:
 1.这里是处理使用墨水屏前与使用完之后一些GPIO的处理。
 2.对于PCB带有Rev2.1的,module_exit()之后整个模块会进入低功耗,经过测试这个功耗基本为0;
  • GPIO读写:
def  digital_write(pin, value)
def  digital_read(pin)
  • SPI写数据
def spi_writebyte(data)

epdxxx.py(xxx表示尺寸,若是2.13inch e-paper,则为epd2in13.py,依此类推)

  • 墨水屏初始化,再屏幕开始工作时和退出睡眠模式之后调用
对于2.13inch e-Paper、2.9inch e-Paper
def init(self, update) # 选择lut_full_update或lut_partial_update
其他型号
def init(self)
  • 清屏,把墨水屏刷成白色
def Clear(self)
def Clear(self, color) # 对于某几个屏幕需要调用这个
  • 把图片转换成数组
def getbuffer(self, image)
  • 传输一帧的图片数据并打开显示
黑白双色墨水屏
def display(self, image)


对于2.13inch e-paper由于控制芯片升级,对于局部刷新,需要调用displayPartBaseImage()显示静态的背景图片,也就是以这个图片为基础进行局部刷新,然后调用动态的displayPart()
def displayPartBaseImage(self, image)
def displayPart(self, image)
  • 进入睡眠模式
def sleep(self)

epd_xxx_test.py(xxx表示尺寸,若是2.13inch e-paper,则为epd_2in13_V2_test.py,依此类推)

python在如下目录:
Raspberry Pi和Jetson Nano:RaspberryPi&JetsonNano\python\examples\

如果你的python版本是python2,且需要运行2.13inch e-paper测试程序,在linux命令模式下重新执行如下:

sudo python epd_2in13_V2_test.py

如果你的python版本是python3,且需要运行2.13inch e-paper测试程序,在linux命令模式下重新执行如下:

sudo python3 epd_2in13-V2_test.py

关于旋转设置

如果在python程序中你需要设置屏幕旋转,可以通过语句blackimage = blackimage.transpose(Image.ROTATE_270)设置。

blackimage = blackimage.transpose(Image.ROTATE_270) 
redimage = redimage.transpose(Image.ROTATE_270)
#支持ROTATE_90, ROTATE_180, ROTATE_270三个参数


画图GUI

由于python有一个image库pil官方库链接,他十分的强大,不需要像C从逻辑层出发编写代码,可以直接引用image库进行图像处理,以下将以1.54inch e-paper为例,对程序中使用了的进行简要说明

  • 需要使用image库,需要安装库
sudo apt-get install python3-pil  安装库

然后导入库

from PIL import Image,ImageDraw,ImageFont

其中Image为基本库、ImageDraw为画图功能、ImageFont为文字

  • 定义一个图像缓存,以方便在图片上进行画图、写字等功能
image = Image.new('1', (epd.width, epd.height), 255)  # 255: clear the frame

第一个参数定义图片的颜色深度,定义为1说明是2位图,第二个参数是一个元组,定义好图片的宽度和高度,第三个参数是定义缓存的默认颜色,0为黑色,255为白色。

  • 创建一个基于image的画图对象,所有的画图操作都在这个对象上
draw = ImageDraw.Draw(image)
  • 画框
draw.rectangle((0, 10, 200, 34), fill = 0)

第一个参数为一个4个元素的元组,(0,10)矩形左上角坐标值,(200,34)为矩形右下角坐标值,fill=0表示内部填充黑色。

  • 画线
draw.line((16, 60, 56, 60), fill = 0)

第一个参数为一个4个元素的元组,以(16,60)为起始点,(200,34)为终止点,画一条直线,fill=0表示线为黑色。

  • 画圆
draw.arc((90, 60, 150, 120), 0, 360, fill = 0)

在正方形内画一个内切圆,第一个参数为一个4个元素的元组,以(90,60)为正方形的左上角顶点,(150,120)为正方形右下角顶点,规定矩形框的水平中位线为0度角,角度顺时针变大,第二个参数表示开始角度,第三个参数标识结束角度,fill=0线为黑色
如果不是正方形,画出来的就是椭圆,这个实际上是圆弧的绘制。

除了arc可以话圆之外,还有chord可以画实心圆

draw.chord((90, 130, 150, 190), 0, 360, fill = 0)

实质是弦的绘制,第一个参数指定弦的圆外切矩形,第二、三两个参数分别是弦的起始和终止角度, 第四个参数是填充颜色,将弦从0度到360度连接并填充就变成了填充的圆了。

  • 写字符

写字符往往需要写不同大小的字符,需要导入ImageFont模块,并实例化:

font = ImageFont.truetype(os.path.join(picdir, 'Font.ttc'), 24)

为了丰富字体库,这里使用的是windows目录下的字符文件,如果是其他的ttc结尾的字符文件也是支持的。

写英文字符直接使用即可,写中文,由于编码是GB2312所以需要在前面加个u:

draw.text((8, 12), 'hello world', font = font, fill = 255)
draw.text((8, 36), u'电子墨水屏', font = font, fill = 0)

第一个参数为一个2个元素的元组,以(8,12)为左顶点,字体为font,点,fill为字体颜色,第一句fill=255所以看上去是不会显示的,第二句显示微雪电子。

  • 读取本地图片
image = Image.open(os.path.join(picdir, '2in13-v2.bmp'))

参数为图片路径。

  • 其他功能

python的image库十分强大,如果需要实现其他的更多功能,可以上官网学习http://effbot.org/imagingbook pil,官方的是英文的,如果感觉对你不友好,当然我们国内也有很多的优秀的博客都有讲解。